Showing posts with label Steve Englehart. Show all posts
Showing posts with label Steve Englehart. Show all posts
Wednesday, April 22, 2020
THAT COMIC SMELL: Remote Meet Up
Latest episode is up now!
From the web:
“What the hell is an internet?”
Hello everyone. That Comic Smell is joining the ranks of many other fine podcasts by going remote. Yes, we are unfortunately stuck like this for the next while so hope you all don’t mind our attempt at chatting over Skype. We finally get a chance to catch up and chat some good old fashioned comics. What we’ve been reading whilst stuck in doors. How we are all getting on with being indoors. How there are silver linings to every bad situation and a lot less chomping. None of us had any food. No Biscuits. No tea. It’s not right!
As a little bonus, head across to our Twitter (@ThatComicSmell) to get a daily recommendation from our very own Fernando (#NandosComicOfTheDay)
This and all the usual comics chat on…
That Comic Smell!
Follow us on Twitter & Instagram @thatcomicsmell
Get us on…
Soundcloud: tinyurl.com/y8vzeh3c
Spotify: tinyurl.com/y2qtu2cs
Apple Podcasts: tinyurl.com/hwbqxab
Podbean: tinyurl.com/yxvecykj
and most places you find podcasts.
Important Literary Journal (Kyle Baker)
Tetris (Box Brown)
Follow Me In (Katriona Chapman)
I am C3PO (Anthony Daniels)
Pyongyang (Guy Delisle)
Beam Me Me Up Scotty (Jimmy Doohan)
Ellerbisms (Marc Ellerby)
The Hulk #161 (Herb Trimpe, Steve Englehart)
Atomic Hercules (Tony Esmond, Adam Falp)
Whatever Happened To The World of Tomorrow (Brian Fies)
Apollo (Matt Fitch, Chris Baker, Mike Collins)
Kora (Chris Geary)
The Eternals (Jack Kirby)
Kamandi #23 (Jack Kirby)
The Sculptor (Scott McCloud)
Rom (Bill Mantlo, Sal Buscema)
Be Pure. Be Vigilant. Behave. (Pat Mills)
The Hands of Shang Chi - Master of Kung Fu (Mike Zeck, Doug Moench)
The League of Extraordinary Gentlemen (Alan Moore, Kevin O'Neill)
Bell Time (David Robertson)
Secret Wars (Jim Shooter, Mike Zeck)
Kai and the Monkey King (Joe Todd Stanton)
Goblins 2 (Sloth Comics)
Sunday, July 13, 2014
COURTING CONTROVERSY – COMIC CREATORS AND ONLINE ACCESSIBILITY
This is the seventh in a series of guest posts I'm running over the summer. I asked folk to write on any topic at any length - as long as it's comics related. Next up is Gary Smith...
I imagine that most comic fans will have an opinion about
John Byrne, but the nature of this view will probably be heavily influenced by
when readers were first exposed to his work. For fans who were first exposed to
his work in the 1970s, he will perhaps be best remembered as the young hot shot artist
who cut his teeth on Iron Fist and helped take the X-Men to new heights of
popularity. For fans who began reading in the 80s he may be forever linked with
the Fantastic Four or his revamp of the Superman franchise. For fans in the
1990s it will perhaps be his run on She-Hulk or the launch of his Next Men
title. Despite this huge catalogue of well received work in the comics
industry, it's likely that fans introduced to John Byrne after the year 2000
will associate him less with his creative output and more with the forthright
views he expresses through his website and forum, regularly giving his honest
opinion on characters, creators and developments within the world of comics.
From the controversy that surrounded his comments on Jessica Alba's casting as
Sue Storm to the coining of the term Byrne-stealing (essentially arguing that
reading a book and putting it back on the stands without purchasing it amounted
to theft), in recent years there have been no shortage of newsworthy quotes
arising from Byrne's use of social media.
1960s Marvel was built on the illusion that it was one big,
happy community. Creators were given nicknames, letters pages were answered in
a more informal manner; even caption boxes and editors' notes were written in a
jocular style. Yet for all this informality, fans at the time were unlikely to
know where the creators stood on popular issues (aside from generic
representations of the national mood, such as the fear of communism). As the
new wave of Marvel writers emerged in the 1970s, including Steve Gerber and
Steve Englehart, it was apparent that many of them were politically to the left
of their older colleagues, but unless a reader ventured into the world of the
fan press it is unlikely that they would have been able to definitively
pinpoint their views.
In the modern comic community, with the majority of creators
having a presence on Facebook and Twitter, as well as their own Blogs or web
sites, it's relatively easy for fans to work out just where their favourite
creators stand on certain issues. Countless creators are only too keen to tweet
their thoughts on every conceivable subject, from the serious to the mundane. The
question is whether any thoughts so expressed should have an impact on the way
that their work is perceived.
In a perfect world the answer would be no. As long as the
offensive opinions aren't reflected in their work then there should be no
reason not to buy it, and readers should be able to enjoy the work on its own
merits. In practice, though, this can sometimes be harder to do. Personally, I
have been somewhat surprised by the number of people I have recently seen on
Facebook vowing to remove from their friend list anyone that they know to have
voted for UKIP in the recent elections. To many people, casting a vote in this
way, despite being people exercising their democratic right to vote for a party
of their choosing, appears to be so horrific that it outweighs every favourable
quality those individuals may possess.
Alongside John Byrne, Dave Sim is another creator who became
as famous for his outspoken views as he was for his creative output - perhaps
even more so. His essays in each issue of Cerebus highlighted his views on a
variety of subjects, with many relating to his views on woman. Courting much
controversy, Cerebus, and much of Sim's work, is viewed by many as a platform
for him to express his worldview. That raises an interesting point. Sim is
undoubtedly a talented creator, yet many readers left Cerebus before the end of
its run, growing weary of the increasingly specific direction that Sim's views
were taking the title down. Let's imagine that Sim stuns the comic world by
agreeing to work on a mainstream superhero - say, Green Arrow. Should it matter
that he has strong opinions that may be objectionable to some? If someone admires
him as a creator but despises his politics, is there any reason for them to
boycott a run that is unlikely to feature as distinct an authorial voice?
There are no easy answers to this topic and I can fully
understand why some readers may be so put off by a creator's behaviour that
they may boycott their work, but what advantage is gained in doing so? If the
creator hasn't advocated anything illegal or morally dubious, is this still
enough to transform the way their work is perceived?
For me, much of it comes down to admiration. I want the
creators that I admire to also be people that I can admire, ones that share my
views and act in a way that I think is appropriate. Sadly, this isn't always
the case, but as I grow older I'm increasingly accepting of the fact that life
is made up of all sorts of people, with a huge variety of views. If a creator
produces fantastic work then perhaps that is enough. If they're also what I
would consider a 'decent' person, then that's even better. Or if I really want to
preserve my enjoyment of my favourite creators perhaps I should refrain from
social media and recapture some of that mystique that creators had to earlier
generations of fans. Sometimes, it must be said, ignorance really is bliss.
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