Kevin Bramer has written on Dump #2 over at Optical Sloth.
Have a look here.
"Does this actually not say “#2″ on the cover? No, I guess
not. I had a few questions about various things in this one before I started
(that cover, the abrupt ending of the Dump story) but David covered all that in
his afterward, so never mind. This one starts with the second part (of three)
of the “Dump” story, this time focusing on our hero as he gets more and more
miserable at work, but he does finally meet somebody he can talk to and
commiserate with. I love the little touch of the Garvo-Munchers, little horror
shows of eyeballs and tentacles, amidst the generally mundane tone of the rest
of the story. I’m looking forward to the finale of this one in the next issue,
although he might want to put the whole story in one comic when it’s finished,
considering the average attention span in this day and age (myself sadly
included in that). The short pieces in here dealt with trying to remember the
name of that one actor guy, a bicycle ride with a nice ending, overthinking
things at a party, trying to come up with a good argument in favor of voting,
coleslaw, appreciating what you have and an informal history of e-mail and the
internet. Read that last part and feel old! Or bitter at the youngsters because
they’ve always had the answer to every question in the world at their
fingertips. The other big story in this one (it’s a pretty hefty comic) is
David’s 24 hour comic. He starts with a brief history of the 24 hour comics,
mentions how one of the rules is to go into such things without a plan, and
ends up with a pretty damned compelling comic. He goes into detail about his
own history, how he always wanted to do comics but ended up trying a bunch of
different things because he couldn’t see a way for comics to be taken
seriously. This is where the internet comes in, as the message board for The Comic’s
Journal helped all kinds of people from all over the world (David is in
Scotland) come together. 24 hour comics can be a bit of a mess, so it’s always
nice to see one put together as well as this, especially considering the
conditions involved in making such a thing. Read it and enjoy, as there’s
plenty to like in here. Don’t let that innocuous cover scare you off!"
Does
this actually not say “#2″ on the cover? No, I guess not. I had a few
questions about various things in this one before I started (that cover,
the abrupt ending of the Dump story) but David covered all that in his
afterward, so never mind. This one starts with the second part (of
three) of the “Dump” story, this time focusing on our hero as he gets
more and more miserable at work, but he does finally meet somebody he
can talk to and commiserate with. I love the little touch of the
Garvo-Munchers, little horror shows of eyeballs and tentacles, amidst
the generally mundane tone of the rest of the story. I’m looking forward
to the finale of this one in the next issue, although he might want to
put the whole story in one comic when it’s finished, considering the
average attention span in this day and age (myself sadly included in
that). The short pieces in here dealt with trying to remember the name
of that one actor guy, a bicycle ride with a nice ending, overthinking
things at a party, trying to come up with a good argument in favor of
voting, coleslaw, appreciating what you have and an informal history of
e-mail and the internet. Read that last part and feel old! Or bitter at
the youngsters because they’ve always had the answer to every question
in the world at their fingertips. The other big story in this one (it’s a
pretty hefty comic) is David’s 24 hour comic. He starts with a brief
history of the 24 hour comics, mentions how one of the rules is to go
into such things without a plan, and ends up with a pretty damned
compelling comic. He goes into detail about his own history, how he
always wanted to do comics but ended up trying a bunch of different
things because he couldn’t see a way for comics to be taken seriously.
This is where the internet comes in, as the message board for The
Comic’s Journal helped all kinds of people from all over the world
(David is in Scotland) come together. 24 hour comics can be a bit of a
mess, so it’s always nice to see one put together as well as this,
especially considering the conditions involved in making such a thing.
Read it and enjoy, as there’s plenty to like in here. Don’t let that
innocuous cover scare you off! - See more at:
http://www.opticalsloth.com/?p=22649#sthash.K5sGCj3d.dpuf
Does
this actually not say “#2″ on the cover? No, I guess not. I had a few
questions about various things in this one before I started (that cover,
the abrupt ending of the Dump story) but David covered all that in his
afterward, so never mind. This one starts with the second part (of
three) of the “Dump” story, this time focusing on our hero as he gets
more and more miserable at work, but he does finally meet somebody he
can talk to and commiserate with. I love the little touch of the
Garvo-Munchers, little horror shows of eyeballs and tentacles, amidst
the generally mundane tone of the rest of the story. I’m looking forward
to the finale of this one in the next issue, although he might want to
put the whole story in one comic when it’s finished, considering the
average attention span in this day and age (myself sadly included in
that). The short pieces in here dealt with trying to remember the name
of that one actor guy, a bicycle ride with a nice ending, overthinking
things at a party, trying to come up with a good argument in favor of
voting, coleslaw, appreciating what you have and an informal history of
e-mail and the internet. Read that last part and feel old! Or bitter at
the youngsters because they’ve always had the answer to every question
in the world at their fingertips. The other big story in this one (it’s a
pretty hefty comic) is David’s 24 hour comic. He starts with a brief
history of the 24 hour comics, mentions how one of the rules is to go
into such things without a plan, and ends up with a pretty damned
compelling comic. He goes into detail about his own history, how he
always wanted to do comics but ended up trying a bunch of different
things because he couldn’t see a way for comics to be taken seriously.
This is where the internet comes in, as the message board for The
Comic’s Journal helped all kinds of people from all over the world
(David is in Scotland) come together. 24 hour comics can be a bit of a
mess, so it’s always nice to see one put together as well as this,
especially considering the conditions involved in making such a thing.
Read it and enjoy, as there’s plenty to like in here. Don’t let that
innocuous cover scare you off! - See more at:
http://www.opticalsloth.com/?p=22649#sthash.K5sGCj3d.dpuf
Does
this actually not say “#2″ on the cover? No, I guess not. I had a few
questions about various things in this one before I started (that cover,
the abrupt ending of the Dump story) but David covered all that in his
afterward, so never mind. This one starts with the second part (of
three) of the “Dump” story, this time focusing on our hero as he gets
more and more miserable at work, but he does finally meet somebody he
can talk to and commiserate with. I love the little touch of the
Garvo-Munchers, little horror shows of eyeballs and tentacles, amidst
the generally mundane tone of the rest of the story. I’m looking forward
to the finale of this one in the next issue, although he might want to
put the whole story in one comic when it’s finished, considering the
average attention span in this day and age (myself sadly included in
that). The short pieces in here dealt with trying to remember the name
of that one actor guy, a bicycle ride with a nice ending, overthinking
things at a party, trying to come up with a good argument in favor of
voting, coleslaw, appreciating what you have and an informal history of
e-mail and the internet. Read that last part and feel old! Or bitter at
the youngsters because they’ve always had the answer to every question
in the world at their fingertips. The other big story in this one (it’s a
pretty hefty comic) is David’s 24 hour comic. He starts with a brief
history of the 24 hour comics, mentions how one of the rules is to go
into such things without a plan, and ends up with a pretty damned
compelling comic. He goes into detail about his own history, how he
always wanted to do comics but ended up trying a bunch of different
things because he couldn’t see a way for comics to be taken seriously.
This is where the internet comes in, as the message board for The
Comic’s Journal helped all kinds of people from all over the world
(David is in Scotland) come together. 24 hour comics can be a bit of a
mess, so it’s always nice to see one put together as well as this,
especially considering the conditions involved in making such a thing.
Read it and enjoy, as there’s plenty to like in here. Don’t let that
innocuous cover scare you off! - See more at:
http://www.opticalsloth.com/?p=22649#sthash.K5sGCj3d.dpuf